CATEGORY

Game development 3,503 crates

Data as of 2026-07-25 (crates.io database dump, timestamp 2026-07-25T02:00:36Z). Source: crates.io · db-dump.tar.gz · methodology & corrections.

xre-celloScene management for xRenderEngine: scene graph, mesh, camera, lights, materials, animation, OBJ/MTL.77Apache-2.0Game developmentRendering game-toolkit-coreGame loop, the Game trait, Context and time for the game-toolkit game-jam kit.77EUPL-1.2Game development scs-telemetry-shared-memoryShared memory layout (TelemetryMap) for the SCS telemetry plugin — byte-compatible with scsTelemetryMap_t PLUGIN_REVISION 1277MIT OR Apache-2.0External FFI bindingsGame development risc96-rsRust SDK for risc96 fantasy console cartridges77MITEmbedded developmentGame development simple-particlesData-driven CPU particle system with a wgpu renderer and an egui live editor77MIT OR Apache-2.0Game developmentRendering qbclCore data types for the Qubicle (.qb / .qbt / .qbcl) file formats.77non-standardData structuresGame development cloudiful-bevy-inputReusable Bevy input abstraction for game-defined actions.76MIT OR Apache-2.0Game development cloudiful-bevy-cameraReusable camera switching core for Bevy.76MIT OR Apache-2.0Game development orbit-cameraThird-person orbit/follow camera with pitch-scaled distance, smooth following and geometry clipping75MIT OR Apache-2.0Game development sudoku-plussudoku-plus is a versatile Rust library designed for generating and solving various Sudoku structures, including Plane,…74MIT OR Apache-2.0AlgorithmsGame development cloudiful-bevy-settingsReusable Bevy settings runtime for app-defined actions, field keys, and localization context.74MIT OR Apache-2.0Game development openstranded-map-toolConvert Stranded II .s2 map files to .osmap (OpenStranded MAP) format74GPL-3.0-or-laterGame developmentParser implementations wfc-coreFast Wave Function Collapse implementation for procedural image generation73MITAlgorithmsGame development kinetik-vmRust-native scripting language runtime and CLI for game engines.73MITCompilersGame development tapaculoLightweight Rust server for real-time and turn-based multiplayer communication73MITGame developmentNetwork programming rustial-renderer-wgpuPure WGPU renderer for the rustial 2.5D map engine73MITGame developmentGraphics multilinear-storyGame-facing story runtime over a multilinear net: presentation wiring and owner-routed callable events73MIT OR Apache-2.0Game developmentSimulation ventanaA cross-platform, iterator-based windowing library72MIT OR Apache-2.0Game developmentGUI pincushionUniform mesh sampler with Unity3D/C# bindings.72non-standardGame developmentGraphics hunpakUtility for PAK files of the game engine Heaps72Apache-2.0Command line utilitiesFilesystem bevy_mod_scripting_test_scenario_syntaxserde models for scenario syntax as used by the bevy_mod_scripting framework72MIT OR Apache-2.0Game development game-toolkit-uiegui debug-overlay integration for game-toolkit.72EUPL-1.2Game developmentGUI siecsRust bindings for SIECS72MITData structuresGame development unretroForward-only access to retro container formats for emulators and retro gaming72MIT OR Apache-2.0CompressionGame development missile-simMissile-sim is a high-performance missile simulation library. It provides accurate physics modeling, real-time performance, and a…72MITAerospaceGame development vk-graph-imguiDear ImGui renderer integration for vk-graph72MIT OR Apache-2.0Game developmentMultimedia::Images nine-slicesScale images using nine-slice scaling71non-standardGame developmentMultimedia::Images bliss-embeddedEmbeddable Bliss integration for EustressEngine and other game engines71MIT OR Apache-2.0CryptographyGame development kengaai-animationAnimation system for KengaAI Engine with skeletal animation support71MITGame development kengaai-audioAudio system for KengaAI Engine with spatial audio support71MITGame developmentMultimedia::Audio sinaA modern 2D graphics rendering engine written in pure Rust, inspired by Skia70MIT OR Apache-2.0Game developmentGraphics game-toolkit-asepriteLoad native .aseprite files and exported PNG+JSON sheets into GPU-ready sprite sheets for game-toolkit.70EUPL-1.2Game developmentMultimedia::Images nwnrs-nwscriptNWScript frontend, compiler, bytecode, and debug tooling for Neverwinter Nights70GPL-3.0-onlyCompilersGame development bevy_inochi2dRenderizador independiente de Inochi2D impulsado por el backend wgpu de Bevy70MIT OR Apache-2.0Game developmentGraphics live2d-cubism-core-sysRaw FFI bindings to the Live2D Cubism SDK Native Core (v5). Does not bundle the proprietary Cubism Core library — users must…70MITExternal FFI bindingsGame development craniumA fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust.70MPL-2.0Game developmentNo standard library chen_core_libAssets for terminal like games.70MITGame development game-toolkit-ecsSmall glue for using the sillyecs archetype ECS with game-toolkit.69EUPL-1.2Game development fastpubsub-sdkRust SDK for FastPubSubNetwork realtime message transport.69MIT OR Apache-2.0AsynchronousGame development sereinRetained-mode declarative UI runtime for Rust69Apache-2.0Game developmentGUI schematic-mesherGenerate 3D meshes from Minecraft schematics and block data69AGPL-3.0-onlyGame developmentRendering ayz78dgt8r2049ugTemporary softbuffer fork68MIT OR Apache-2.0Game developmentGraphics hexo-engineGame engine for HeXO — infinite hex tic-tac-toe on an unbounded hexagonal grid68MITGame developmentGames bevy_input_bindingsHigh level, flexible and shareable input binding library for the Bevy game engine68MPL-2.0Game development tinhorn-coreCore dice-roll semantics and 3D physics for tinhorn, a terminal dice roller.68MIT OR Apache-2.0Game developmentSimulation oxybox-sysLow-level Rust bindings for Box2D.67MITExternal FFI bindingsGame development effect_libraryLoad, dump, and re-encode Nintendo Switch VFX effect files (.eff, .ptcl, BFRES, BNTX, BNSH)67MITGame developmentParser implementations framepaceRolling frame-time statistics for game loops and real-time applications66MIT OR Apache-2.0Development tools::ProfilingGame development nwnrs-nwpkgTyped nwproject manifest and lockfile behavior for Neverwinter Nights package workflows66GPL-3.0-onlyConfigurationGame development daken-rsJapanese romaji input matcher for typing games66MITGame developmentText processing bevy-reactDrive bevy_ui from a React app over an embedded V8 runtime.66MIT OR Apache-2.0Game developmentGUI discord_social_sdk_sysRaw FFI bindings to the Discord Social SDK66MITExternal FFI bindingsGame development vk-graph-eguiegui renderer integration for vk-graph66MIT OR Apache-2.0Game developmentMultimedia::Images qbcl-codecReads and writes Qubicle (.qb / .qbt / .qbcl) files.66non-standardEncodingGame development mawidaA small, code-first, modern 2D game engine in Rust, built on wgpu. 2D today, with the seams cut for 3D, VR, and embedded…65BSD-2-ClauseGame developmentGraphics operantHigh-performance SIMD-optimized reinforcement learning environments65MITGame developmentScience galeon-cliProject scaffolding, code generation, and route inspection CLI for Galeon.65AGPL-3.0-only OR LicenseRef-CommercialCommand line utilitiesGame development gametankHardware abstraction layer for the GameTank console64MITEmbedded developmentGame development itempoolA simple trait for managing pools of reusable items with discard/recycle support.64MIT OR Apache-2.0AlgorithmsData structures avila-mathArxis Foundation: The ARX (fortress) - Mathematical kernel with quaternions, tensors, 4D geometry, Conv4D, differential operators64MIT OR Apache-2.0AlgorithmsGame development procmod-overlayGame overlay rendering with transparent click-through windows64MITGame developmentGraphics wyrd-for-gamesEngine-neutral signal-graph game logic for Wyrd64MITGame developmentNo standard library rpteRust Perpetual Trading Engine — A node-based perpetual trading simulation engine64MITGame developmentSimulation covkUnsafe vulkan bindings for Rust63MITAPI bindingsExternal FFI bindings bevy_pathfinderGrid-based flow field pathfinding and chokepoint detection — pure Rust core with optional Bevy ECS integration63MITAlgorithmsGame development bevy_wasm_modding_sharedRun WASM systems in Bevy63MIT OR Apache-2.0Game developmentWebAssembly mxbsFactor-vector memory engine for game NPCs — 16-byte vectors, SQLite only, no embeddings63MITDatabase interfacesGame development xre-engineApplication layer for xRenderEngine: game loop, time, input mapping, ECS (hecs), asset manager.62Apache-2.0Game developmentGame engines emotivaLightweight layered 2D character animation runtime written in Rust.62MITGame developmentGraphics flatland-pathfindingShared grid A* pathfinding for Flatland3 clients and sim62MIT OR Apache-2.0AlgorithmsGame development s2s2luaTranspile Stranded II .s2s scripts to Lua for OpenStranded62GPL-3.0-or-laterDevelopment toolsGame development schafkopf-logicLogic and rules for the Schafkopf card game: deck, suits, ranks and game modes.61MITGame development anymotionPrototype skeletal animation library for ECS-native game engines61Apache-2.0Game developmentRendering bevy_spritefusionA Bevy plugin for loading Sprite Fusion tilemap exports61MITGame developmentGraphics casc-cliCLI tool for extracting files from World of Warcraft CASC archives61MITCommand line utilitiesGame development tile-mapA sparse 2D tile grid with ASCII round-tripping61MIT OR Apache-2.0Data structuresGame development rustial-renderer-bevyBevy Engine renderer for the rustial 2.5D map engine61MITGame developmentGraphics avian_fdm6-DoF Flight Dynamics Model for Bevy + Avian 0.661LGPL-3.0-or-laterGame developmentScience rust-samp-codegenProc macros (`#[native]`, `initialize_plugin!`, `#[derive(SampPlugin)]`) for the `rust-samp` SDK. Generates the FFI boilerplate…61MITDevelopment tools::Procedural macro helpersGame development bevy_replicon_visible_setsAlternative visibility rules for bevy_replicon60MIT OR Apache-2.0Game development matter-js-rsA Rust port of Matter.js, the 2D rigid body physics engine60MIT OR Apache-2.0Game developmentSimulation maat-view-sdkView-layer plugin SDK for MAAT — SceneNode, hooks, selectors, asset registry, style overrides.60MIT OR Apache-2.0Game developmentRendering rust-sampWrite SA-MP and open.mp plugins in safe Rust instead of C++. A single binary runs natively on both servers, with proc macros…60MITAPI bindingsExternal FFI bindings unity-assetdbUnity asset GUID → name index baker. Walks Assets/, parses .meta and asset YAML, writes a compact bincode database.60MIT OR Apache-2.0Command line utilitiesGame development s2mod-packerPack/unpack .s2mod Content Pack archives for OpenStranded60GPL-3.0-or-laterCompressionGame development tile-renderViewport culling, screen mapping and autotiling helpers for tile maps59MIT OR Apache-2.0Game developmentRendering bevy_ecs_animationsAn ECS-first approach to procedural animation in Bevy.59MIT OR Apache-2.0Game developmentGraphics bevy-settings-libA flexible settings management library for Bevy with async saving, multiple formats, and built‑in validation58MITConfigurationFilesystem maat-sdk-wasm-rtWASM-side runtime shim for MAAT plugins targeting wasm32-unknown-unknown — host-import declarations + SetupContext/GameContext…58MIT OR Apache-2.0Game developmentWebAssembly sbepistatsA Minecraft-inspired stat system for Bevy58MIT OR Apache-2.0Game development reinrein 3D Rendering Library58MITGame developmentGraphics bevy_pointcloud_xPotree-style point-cloud rendering for Bevy (EDL shading, octree LOD) — a crates.io-publishable fork of rlamarche/bevy_pointcloud…58MITGame developmentRendering thrust-rlHigh-performance reinforcement learning in Rust with the Burn tensor backend58MIT OR Apache-2.0AlgorithmsGame development wasvy_cliDevelopment tool for applications powered by Bevy and using the Wasvy modding framework57MIT OR Apache-2.0Development toolsGame development maat-capabilities-journalJournalCapability — typed rich-text journal entries, refactored from the 0.5.0 MVP into the UC-03 Capability framework.57MIT OR Apache-2.0Game development steamid-utilsSimple parser to detect and translate SteamID64 / Steam32 / Steam3 formats57MITGame developmentGame engines spatial-motionGeneric spatial transforms and movement, built on geometric algebra traits57MIT OR Apache-2.0Game developmentMathematics bevy_stdb_authA Bevy-native integration for the SpacetimeAuth issuer.57MIT OR Apache-2.0Game development bunny-broadphaseBounding volume hierarchy (BVH) and spatial broadphase acceleration structures for Bunny.56Apache-2.0Data structuresGame development rapier_testbed2d-f64Testbed for the Rapier 2-dimensional physics engine in Rust.55Apache-2.0Game developmentMathematics sdec-repgraphReplication graph and interest management for sdec55MIT OR Apache-2.0EncodingGame development maat-capabilities-annotationsAnnotationsCapability — freehand / shape annotations on the canvas. First UC-03 capability.55MIT OR Apache-2.0Game development starlibA 2D grid-based TUI game engine55GPL-2.0-or-laterCommand-line interfaceGame development raknet-rustAsynchronous, high-performance RakNet transport library for Rust.55Apache-2.0AsynchronousGame development bevy_mod_screenshot_testScreenshot test plugin for Bevy55Apache-2.0Development tools::TestingGame development control-schemeStandard local control schemes (WASD / IJKL / arrows / gamepad) mapped to a uniform player input55MIT OR Apache-2.0Game development goxl-codecReads and writes Goxel (.gox) files.55non-standardEncodingGame development mvox-codecReads and writes MagicaVoxel (.vox) files.55non-standardEncodingGame development bevy_dieselA generic ability engine framework for Bevy55MIT OR Apache-2.0Game developmentGame engines Raf-rsRust Actor Framework, Where Every Logic Becomes an Actor.54MIT OR Apache-2.0AerospaceAsynchronous maat-sdk-testTest harness for MAAT plugin authors — TestHarness, fixture builders, BDD assertion helpers. Plugin authors depend on this only…54MIT OR Apache-2.0Development tools::TestingGame development maat-capabilities-audioAudioCapability — server-authoritative session audio playback, refactored from the 0.3.0 fixture into the UC-03 Capability…54MIT OR Apache-2.0Game developmentMultimedia::Audio avila-optimizerMesh optimization: merge, LOD generation, spatial indexing - 100% Rust54MIT OR Apache-2.0Game developmentGraphics soundA lightweight, modular audio system for games — Tier 1 (simple, indie-friendly)54Apache-2.0Game developmentMultimedia::Audio bevy_hpaSimple HPA* pathfinding for Bevy focused on performance over features.54Apache-2.0 OR MITAlgorithmsGame development vmax-codecReads and writes Voxel Max (.vmax) package files and their voxel/palette payloads.54non-standardEncodingGame development oxyde-intentIntent classification for NPC interactions53MIT OR Apache-2.0Game development mean-estimatorsA collection of rust-gpu ready mean estimators.53MPL-2.0Game developmentGraphics bevy_inventoryGeneric slot-based inventory with item stacking — pure Rust core with optional Bevy ECS integration.53MITGame developmentGame engines maat-capabilities-chatChatCapability — server-authoritative session chat with inline dice and whispers (UC-06).53MIT OR Apache-2.0Game development game-toolkitA 2D-first Rust game-jam toolkit - umbrella crate; use game_toolkit::prelude::* and go.53EUPL-1.2Game developmentGame engines pml-coreCore types for PML: Span, Symbol, Keyword, Value53MIT OR Apache-2.0Game developmentGraphics bevy_fabrik_solverA Fabrik based IK Solver for the Bevy game engine53MIT OR Apache-2.0Game development auburn2dFast and simple 2D collision detection and physics.53MITAlgorithmsGame development bevy_track_assetPropagate asset changes to dependent components and resources in Bevy.52MIT OR Apache-2.0Game developmentRust patterns sqpack-rsSqPack archive reader for FFXIV52MITGame developmentParser implementations npc-neural-affect-matrixA neural affect matrix system for NPCs52MITAlgorithmsGame development serein-wgpuwgpu renderer support for Serein52Apache-2.0Game developmentGUI chess-diagramRender a chess position (FEN) to a self-contained SVG diagram with Cburnett pieces, coordinate labels, highlight/check squares,…52MITGame developmentRendering bevy_wispInteractive WGSL shaders for Bevy - reflected inputs, multi-pass rendering, hot reload.52MIT OR Apache-2.0Game developmentGraphics dualsense-toolsTools to interact with the Dualsense PS5 controller52MITGame development discord_social_sdkSafe Rust bindings to the Discord Social SDK52MITAPI bindingsGame development fphicsA pure zero-dependency rust physics and maths library that deals with mathematical conversions, and physics calculations using…52MITAlgorithmsGame development echovrRust bindings for the Echo VR HTTP API51GPL-3.0API bindingsGame development spritersFast CSS sprite generator — Rust reimplementation of Glue with SVG support, WebP/AVIF output, and multi-threaded processing51GPL-3.0-or-laterAlgorithmsCommand line utilities naia-metricsObservability emission layer for naia game networking — emits ConnectionStats via the metrics crate facade51MIT OR Apache-2.0Game developmentNetwork programming bsp-treeBinary Space Partitioning (BSP) tree useful for 3D rendering. Works with flat polygons (triangles, quads, etc.).51Apache-2.0AlgorithmsData structures klyffText rendering library for games with MSDF support51MITGame developmentGraphics extendable-assetsAsset framework for graphics and games51MITFilesystemGame development modde-cliCLI interface for modde51GPL-3.0-onlyCommand line utilitiesGame development x-nesA minimal NES emulator library written in Rust, targeting everything from microcontrollers to modern desktops.51MIT OR Apache-2.0API bindingsEmbedded development oxyde-emotionPlutchik-based emotion system for believable game NPCs50MIT OR Apache-2.0Game developmentSimulation rustmcMinecraft server status library (Java + Bedrock + Query + Legacy)50Apache-2.0Game developmentNetwork programming bevy_behaviorGame-agnostic behavior tree engine for Bevy — composable nodes, cooldown tracking, and observation traits shared across…50MITGame developmentGame engines vox-rsA Rust MagicaVoxel .vox file loader and writer50UnlicenseEncodingGame development animato-macroProcedural macro DSL for declarative Animato animation authoring.50MIT OR Apache-2.0Development toolsGame development basalt-mc-protocolMinecraft packet definitions and version-aware packet registry50Apache-2.0EncodingGame development scs-telemetry-sysRaw #[no_std] FFI bindings for the SCS SDK C ABI (scssdk_telemetry.h and related headers)50MIT OR Apache-2.0External FFI bindingsGame development sl-server-flowLocal Minecraft server lifecycle flow primitives and execution support50Apache-2.0ConfigurationGame development sl-server-startup-scan-coreShared startup candidate scanning logic for Minecraft server folders and archives50Apache-2.0ConfigurationGame development auburn3dFast and simple 3D collision detection and physics.50MITAlgorithmsGame development psy-kA PSY-Q object & library parser & utility.49BSD-3-ClauseCommand line utilitiesData structures encounter-rsResolution engine for multi-character encounters with pluggable scoring backends48MIT OR Apache-2.0AlgorithmsGame development gd-init-system-macrosProcedural macros for the gd-init-system Godot Rust utility crate.48MITDevelopment tools::Procedural macro helpersGame development bevy_skillsSkill progression system — pure Rust core with optional Bevy ECS integration47MITGame developmentGame engines ash_audioA lightweight, modular audio system for games — Tier 1 (simple, indie-friendly)47Apache-2.0Game developmentMultimedia::Audio bevy_bae_macrosmacros used by bevy_bae47MIT OR Apache-2.0Game development kinetik-checkRust-native scripting language runtime and CLI for game engines.47MITCompilersGame development mvoxCore data types for the MagicaVoxel (.vox) file format.47non-standardData structuresGame development goap-plannerGoal-Oriented Action Planning over a state-space graph. The first planner in the Automata Atelier workspace.47MITAlgorithmsGame development openstranded-common-wasmcontractOpenStranded WASM contract types — shared between engine and plugin-api46GPL-3.0-or-laterGame developmentGame engines bevy_battleGeneric turn-based battle types — pure Rust core + optional Bevy ECS plugin (components, events, systems)46MITGame developmentGame engines chargeModern, minimal, efficient Vulkan game engine46Apache-2.0Game developmentGraphics plozone3D spatial zone engine: geofencing, octree hole-scanning, realtime sync (WebSocket + QUIC + io_uring), voxel pathfinding, and AV…46MITAlgorithmsGame development serein-winitwinit input and platform adapters for Serein46Apache-2.0Game developmentGUI bevy_sltBevy integration for SuperLightTUI (slt)46MIT OR Apache-2.0Game developmentGUI mono-rtDynamic bindings to the Mono runtime for process injection into Unity games and Mono-hosted applications on Windows46GPL-3.0-onlyAPI bindingsGame development dramaturge-runtimeRuntime evaluation traits and engine interface for dramaturge.45EUPL-1.2 OR MIT OR Apache-2.0Game development bevy_talkVoice chat while in game45MIT OR Apache-2.0Game developmentMultimedia bevy_wasm_modding_sysImport into your wasm scripts. Use with the bevy_wasm crate.45MIT OR Apache-2.0Game developmentWebAssembly bevy_wasm_moddingRun WASM systems for modding in Bevy45MIT OR Apache-2.0Game developmentWebAssembly goxlCore data types for the Goxel (.gox) file format.45non-standardData structuresGame development bevy_tak_coreCore types and ECS surface for the bevy_tak plugin family. Re-exports cot-proto and defines messages, components, and SystemSets…44MIT OR Apache-2.0Game developmentSimulation dramaturge-serdeOptional serialization integration for the dramaturge dialogue toolkit.44EUPL-1.2 OR MIT OR Apache-2.0Game development nbt-rustFast, idiomatic NBT library for Rust with Bedrock and Java endian variants.44Apache-2.0EncodingGame development waymark-crowdMulti-agent crowd simulation on navigation meshes44MIT OR Apache-2.0Game developmentSimulation dnd_libDungeons & Dragons character building and management library44MITAPI bindingsData structures pml-mathMath: Color, Affine, Interpolation utilities for PML44MIT OR Apache-2.0Game developmentGraphics dramaturge-macrosProcedural macros for the dramaturge dialogue toolkit.44EUPL-1.2 OR MIT OR Apache-2.0Game development unity-asset-graphQuery relationships between Unity engine assets/scripts44MITCommand line utilitiesGame development caputchin-replay-rsRust authoring crate for Caputchin server-validated game replay: turns a deterministic sim into the C-ABI a headless WASM replay…44Apache-2.0Game developmentWebAssembly bevy-fragment-shader-pluginA Bevy plugin for streamlining fragment shader development.44MITGame developmentGraphics robocompBevy Plugin for Robot/Rigid-Body Composition using URDF inspired physics agnostic components. For use with editors like Blender…44MIT OR Apache-2.0Game developmentSimulation kengaai-lodLevel of Detail (LOD) system for KengaAI Engine43MITGame development kengaai-navigationNavigation mesh system for KengaAI Engine43MITGame development beuvy-runtimeA low-level Bevy UI kit with reusable controls and utility-class styling.43Apache-2.0Game developmentGUI dramaturge-authoringAuthoring-time validation helpers for the dramaturge dialogue toolkit.43EUPL-1.2 OR MIT OR Apache-2.0Game development motus-tweenTween<T> single-value animation for the Motus animation library.43MIT OR Apache-2.0Game developmentNo standard library bevy_taskerCross-platform async task spawning for Bevy — web workers via microtask queue on WASM, thread pool on desktop.43MITAsynchronousGame development cargo-gooseboyThe Minecraft Gooseboy mod's CLI.43non-standardGame developmentOperating systems poly-decomp2D polygon convex decomposition for physics/collision43MITAlgorithmsGame development clichess-coreChess rules engine — move generation, legality checking, status (check/mate/stalemate), and serializable board state.43MIT OR Apache-2.0Game developmentGames matchforgeA plug-and-play matchmaking SDK for multiplayer games42MIT OR Apache-2.0Game developmentNetwork programming nexis_wasm_pluginRust helper crate for authoring Nexis runtime-loaded WASM room plugins.42Apache-2.0API bindingsGame development kengaai-uiUI system for KengaAI Engine42MITGame developmentRendering mortar_grammarMortar language syntax definition41MIT OR Apache-2.0Game developmentParsing tools kengaai-particlesParticle system for KengaAI Engine41MITGame developmentRendering kengaai-saveSave system for KengaAI Engine with save slot management41MITGame development detileDetect regular tile grids in images (sprite sheets, tile atlases, game maps) and recover the tileset, via 1D autocorrelation.40EUPL-1.2Command line utilitiesComputer vision vk-graph-hotHot-reloading shader pipelines for vk-graph40MIT OR Apache-2.0Game developmentMultimedia::Images