CATEGORY

Graphics 2,904 crates

Data as of 2026-07-25 (crates.io database dump, timestamp 2026-07-25T02:00:36Z). Source: crates.io · db-dump.tar.gz · methodology & corrections.

sim_coreBevy-based simulation runtime primitives (modes, config, plugins) for the CortenForge stack.21Apache-2.0Game enginesGraphics daymoDigital art and design tools21non-standardGraphics neco-edge-routing-wasmminimum dependency WebAssembly bindings for neco-edge-routing via wasm-bindgen21MITGraphicsWebAssembly aluminiumvulkan-based graphics engine21MIT OR Apache-2.0Game enginesGraphics dr2dGPU-accelerated 2D data renderer built on wgpu21Apache-2.0GraphicsRendering exact_geo_predicatesRust port of the Geogram library's predicates module21MIT OR (MIT AND Apache-2.0)GraphicsMathematics wisp_editorA live-coding editor for bevy_wisp shaders, native and on the web.21MIT OR Apache-2.0GraphicsRendering bevy_rtinA Bevy compatible implementation of the RTIN terrain mesh algorithm21ISCAlgorithmsGame development sinomo-ui-debugDebugging and inspection widgets for SUI applications.21non-standardGraphicsGUI sinomo-ui-bindings-coreLanguage-neutral binding infrastructure for SUI.21non-standardGraphicsGUI sinomo-ui-testingDeterministic in-process UI automation for SUI.21non-standardGraphicsGUI byte-engine-ghiGraphics hardware interface layer used by Byte-Engine.21MITGame developmentGraphics neco-pigmentKubelka-Munk spectral mixing for physically-based paint color blending20MITGraphicsMultimedia::Images cleaveA from-scratch geometry kernel for CAD, written in Rust.20MITGraphicsMathematics quantize_paletteSnap images onto a fixed color palette in Oklab space, with optional dithering20MIT OR Apache-2.0Command line utilitiesGraphics bgiA modern Rust port of the Borland Graphics Interface (BGI) with extensible backends20MIT OR Apache-2.0Game developmentGraphics palserPlatform Abstraction Layer for SoftwarE Renderers20Apache-2.0Game developmentGraphics megameshDesktop tool for generating image-based lighting cubemaps and LUTs20UnlicenseGraphicsGUI pixlmaoDefine sprites and scenes in a plain-text DSL, render to PNG, preview in your terminal.20MITCommand line utilitiesGraphics vectx-wasmName reservation for vectx-wasm — WebAssembly bindings of vectx (the descriptive language between AI and the vector world).…20MITGraphicsWebAssembly dinamikaUmbrella crate for the dinamika toolkit: re-exports the dinamika-cpu raster renderer and the dinamika-core declarative animation…20MITGraphicsMultimedia neco-view2d-svg-wasmminimum dependency WebAssembly bindings for neco-view2d-svg via wasm-bindgen20MITGraphicsWebAssembly neloA stateless, timeline-driven animation engine for explorable visual animations.20MITGraphicsMultimedia::Video bevy_fast_outlineSimple 2D outline for Bevy focused on performance over features.20Apache-2.0 OR MITGame enginesGraphics onion-keydispA keyboard visualizer for rhythm games.20non-standardGraphicsVisualization astrelis-text-gpuGPU glyph rasterization and atlas caching for Astrelis text layouts20MITGame enginesGraphics splattingThe package provides a differentiable Bézier splatting loss.20Apache-2.0 OR MITGraphicsScience animsmith-reportSelf-contained offline HTML reports for animsmith: WebGL skeleton playback driven by the exact pose data the checks judged, plus…20MIT OR Apache-2.0Development toolsGame development rydit-animAnimation module for RyDit - Easing functions, Squash & Stretch, Disney principles19MITGame developmentGraphics packed-fontCompile-time font rasterizer and packer for embedded systems19MITEmbedded developmentGraphics wgrabGPU-only screen capture library exposing captured frames as wgpu textures19MIT OR Apache-2.0GraphicsHardware support clip-anime-exporterExport animated CLIP layers as PNG image sequences19MPL-2.0Command line utilitiesGraphics ry-animAnimation library implementing 12 Disney principles, visual effects, optical illusions, and science animations19MITGame developmentGraphics astrelis-appShared desktop and continuously updating application runtime for Astrelis19MITGame enginesGraphics mvevgrsSoftware renderer designed for customizability19GPL-2.0GraphicsRendering headless-screenshotRender a wgpu scene to an offscreen texture and read it back as an image or PNG, with no window or event loop19MIT OR Apache-2.0GraphicsRendering astrelis-paint-gpuGPU renderer for Astrelis backend-independent display lists19MITGame enginesGraphics vlerpView interpolation runtime for sensor data. Placeholder for the upcoming runtime — see https://vlerp.dev.19MITGraphicsRendering nearest-colorFind the nearest color from a palette by RGB distance, for hex / rgb() / named CSS colors. A faithful port of the nearest-color…19MIT OR Apache-2.0GraphicsValue formatting shortest-color-cliCLI for shortest-color — convert CSS colors to their shortest representation19MITCommand line utilitiesGraphics ass-rendererHigh-performance ASS subtitle renderer with modular backends19MIT OR Apache-2.0GraphicsMultimedia::Video renkrsA zero-cost, high-performance color library.19BSD-3-ClauseGraphics david_wgslWGSL minifier, validator, and reflection toolkit18MITDevelopment toolsGraphics dieneTop-level facade crate for the Diene game engine.18MIT OR Apache-2.0Game enginesGraphics glyph-appA GPU-native desktop app framework for Rust — one crate, one import18MITGraphicsGUI pml-parserLexer and Parser for PML source code18MIT OR Apache-2.0Game developmentGraphics pml-graphics2D graphic objects and scene graph for PML18MIT OR Apache-2.0Game developmentGraphics pml-ioImage I/O: PNG, sprite sheet, GIF, metadata for PML18MIT OR Apache-2.0Game developmentGraphics vision_runtimeBevy plugins for capture and inference runtime built on vision_core for the CortenForge stack.18Apache-2.0Computer visionGame engines jl_UIA Rust UI library using XML for layout and supporting 2D/3D rendering18GPL-3.0Game developmentGraphics esoc-chartHigh-level charting API built on esoc-gfx — matplotlib-equivalent for Rust18MIT OR Apache-2.0GraphicsScience astrelis-ui-widgetsReusable retained widget compositions for Astrelis18MITGame enginesGraphics lunar-enginepublic API facade: re-exports all types game code needs from engine sub-crates17MITGame enginesGraphics guanxiangHigh-performance 2D drawing primitives, raster images, and raw-video output17MIT OR Apache-2.0GraphicsMultimedia::Images mxmxmx2tilesConvert Bentley ContextCapture 3mx photogrammetry data to Cesium 3D Tiles17Apache-2.0Command line utilitiesGraphics drawaBeautiful technical diagrams as Python (placeholder — under construction)17MITGraphicsVisualization generalized-mapA Rust implementation of generalized maps (n-dimensional combinatorial topology) for representing meshes, graphs, and complex…17MITAlgorithmsData structures astrelis-gpu-wgpuWgpu backend for the Astrelis GPU API17MITGame enginesGraphics frame-graphthin frame-graph17MIT OR Apache-2.0Graphics lunar-pathfinding-preprecomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal17MPL-2.0Game enginesGraphics astrelis-compositorOrdered UI and scene pass composition for Astrelis17MITGame enginesGraphics subdiv-kernelsStandalone subdivision kernel crate for Rust and wasm32 workflows17MIT OR Apache-2.0 OR Zlib OR BSD-3-ClauseGraphicsMathematics glb-dumpbasic glb output from triangle list mesh17UnlicenseGraphics viewport-lib-windWind field plugin for viewport-lib: per-vertex displacement, CPU sampler, runtime + GPU plugins17GPL-3.0-onlyGraphicsRendering rapier-viewport-pluginRapier 3D physics plugin for viewport-lib17GPL-3.0-onlyGame developmentGraphics cadmpeg-codec-igesInspect and decode IGES 5.3 Fixed ASCII files.17Apache-2.0EncodingGraphics byte-engineA composable Rust game engine focused on graphics, input, audio, physics, and retained UI.17MITGame enginesGraphics optimeshPure-Rust port of the meshoptimizer geometry processing library16MITCompressionGame development bevy_softbodyGPU XPBD cloth with Bevy 0.19 (wgpu/WebGPU)16MITGame developmentGraphics atanorMotor 3D ray-traced que vive solo y exclusivamente en la terminal.16MITCommand line utilitiesGraphics astrelis-platform-winitWinit desktop backend for Astrelis16MITGame enginesGraphics scry-gpuLightweight GPU compute — dispatch shaders without the graphics baggage16MIT OR Apache-2.0ConcurrencyGraphics astrelis-render-2dSprite and tilemap scene rendering for Astrelis16MITGame enginesGraphics astrelis-render-3dLit mesh scene rendering for Astrelis16MITGame enginesGraphics n0A 2D graphics engine.16MIT OR Apache-2.0GraphicsRendering astrelis-ui-dockingSerializable editor docking workspaces for Astrelis16MITGame enginesGraphics astrelis-ui-hostCross-platform retained UI, surface, and compositor window hosting for Astrelis16MITGame enginesGraphics crownshellA Rust framework for building Wayland layer shell surfaces with Vello 2D graphics.16MITGraphicsGUI capture_utilsCapture helpers and recorder sinks (JSON, overlays, pruning) for the CortenForge stack.15Apache-2.0Computer visionData structures astrelis-platform-testDeterministic scripted platform backend for Astrelis15MITGame enginesGraphics kalamosRTL-first text shaping, bidirectional layout, and rasterization15MIT OR Apache-2.0GraphicsGUI meshcheckDeterministic validation for 3D assets (GLB/glTF). Name reserved - full release coming soon.15MITGraphics vyxen-rendererRenders the game for the Vyxen library15MIT OR Apache-2.0Game developmentGame engines vyxen-inputMany input events and types to do with the Vyxen library15MIT OR Apache-2.0Game developmentGame engines astrelis-ui-testingDeterministic semantic, inspection, and display-list UI testing for Astrelis15MITGame enginesGraphics forge-ibl-bakeDrop in an HDRI, get wgpu/Bevy-ready IBL textures. No Blender, no Substance, no C++ build.15MIT OR Apache-2.0Command line utilitiesGame development hanabi_effect_graphSerializable authoring graph and runtime bake pipeline for bevy_hanabi effects15MIT OR Apache-2.0Game developmentGraphics alice-lol-macroLOL (Law-Oriented Language) proc_macro — parses LOL DSL, emits SdfNode construction code15MIT OR Apache-2.0Development tools::Procedural macro helpersGraphics color-mergeThreshold-based perceptual color merging for images. Specify a Delta E distance — palette size derives from content.14MIT OR Apache-2.0Game developmentGraphics tpt-zero-colorRGB/RGBA/HSV color types with hex parsing. #![no_std], zero dependencies.14MIT OR Apache-2.0Data structuresGraphics vyxen-geometryShapes and geometry types for the Vyxen library14MIT OR Apache-2.0Game developmentGame engines vyxen-physics2dPhysics types for the Vyxen library in 2d development14MIT OR Apache-2.0Game developmentGame engines vyxen-mathMath types for the Vyxen library14MIT OR Apache-2.0Game developmentGame engines roseCross-platform GUI framework.13MIT OR Apache-2.0GraphicsGUI mdrv-inkAnalyze, validate, and repair linked assets/fonts in Inkscape SVG files13MITCommand line utilitiesGraphics renderiumHTML/CSS to paginated PDF rendering engine for business documents — pure Rust, deterministic output13MIT OR Apache-2.0GraphicsText processing bevy-bezier-splinesBezier spline gizmos for Bevy, ported from Unity13EUPL-1.2Game developmentGraphics vyxen-coreMany generic types to assist development with the Vyxen library13MIT OR Apache-2.0Game developmentGame engines retroglyph-glReserved for the retroglyph GPU rendering backend (OpenGL 3.3 native, WebGL2 wasm). Placeholder release; see the repository.13MITGame developmentGraphics vtracer-cliCommand-line front-end for the vtracer vectorization framework.12MIT OR Apache-2.0Command line utilitiesGraphics mdrv-blCheck and repair external data links in Blender .blend files12MITCommand line utilitiesGraphics vyxenA Godot-style game engine library written in Rust.10MIT OR Apache-2.0Game developmentGame engines slangmake-sysRaw FFI bindings to slangmake (https://github.com/EvanLuo42/slangmake)10MITExternal FFI bindingsGraphics chadThin platform layer for games: owns the winit event loop, window, wgpu init, surface lifecycle, and frame timing; exposes winit…10MIT OR Apache-2.0Game developmentGraphics