What ZeroablePrimitive does
ZeroablePrimitive is a trait exposed by the std::num module of the Rust standard library. It is part of the public, stable API and you can rely on it from any edition of Rust.
As a trait, ZeroablePrimitive defines an interface that other types can implement. Code generic over T: ZeroablePrimitive can call any of its methods on values of any implementing type. The compiler monomorphises generic uses for zero-cost dispatch, while dyn ZeroablePrimitive opts into runtime dispatch with a vtable. The full canonical path is std::num::ZeroablePrimitive; bring it into scope with use std::num::ZeroablePrimitive; or refer to it by its full path.
When to use it
Implement ZeroablePrimitive on your own types to plug into the standard library's abstractions, or accept `T: ZeroablePrimitive` as a generic bound on functions that can operate uniformly across every ZeroablePrimitive-shaped type.
Annotated examples
Implementing ZeroablePrimitive for your own type
use std::num::ZeroablePrimitive;
struct MyType;
// Implementing a std trait is a contract — the compiler enforces every
// required method and associated type. Hover the trait in your editor
// to see the full list of required and provided methods.
impl ZeroablePrimitive for MyType {
// Required methods go here. Refer to the std::num::ZeroablePrimitive docs
// for the exact signatures.
}
Implementing a std trait integrates your type with every generic function and adapter that takes `T: ZeroablePrimitive`. That single impl block can unlock dozens of free helper methods.
For deeper background, see the canonical Rust patterns reference for the broader context behind this section.
Calling generic code that requires ZeroablePrimitive
use std::num::ZeroablePrimitive;
// `T: ZeroablePrimitive` is a trait bound — only types that implement ZeroablePrimitive
// are accepted. The body can use any of ZeroablePrimitive's methods, and the
// compiler monomorphises the function for each concrete T at the
// call site, so dispatch is always direct.
fn use_with_trait<T: ZeroablePrimitive>(value: T) {
let _ = value;
}
// Same idea with `impl Trait` for a single argument — equivalent
// when T appears only once in the signature.
fn observe(value: impl ZeroablePrimitive) {
let _ = value;
}
Trait bounds are the language's zero-cost generics. Each call site is monomorphised, so there is no virtual-dispatch overhead — `dyn ZeroablePrimitive` is a separate, runtime-dispatch flavour you opt into explicitly when you need heterogeneous values.
Common pitfalls
Don't implement ZeroablePrimitive for types that don't naturally satisfy its contract — implementing a trait dishonestly is one of the few ways Rust will compile but produce surprising behaviour at runtime. If you need dynamic dispatch, use `Box<dyn ZeroablePrimitive>` or `&dyn ZeroablePrimitive` instead of a generic parameter.
For deeper background, see an in-depth Rust idioms cheat sheet for the broader context behind this section.
Performance & threading notes
Generic uses (`T: ZeroablePrimitive`) are monomorphised — each concrete T gets its own specialised function, with no virtual-dispatch overhead. `dyn ZeroablePrimitive` adds a single indirection through a vtable, which is fast but blocks some compiler optimisations.