CATEGORY

Game engines 1,226 crates

Data as of 2026-07-25 (crates.io database dump, timestamp 2026-07-25T02:00:36Z). Source: crates.io · db-dump.tar.gz · methodology & corrections.

lunar-assetsasset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders131MPL-2.0Game enginesGraphics issun-bevyISSUN plugins for Bevy ECS130MIT OR Apache-2.0Game engines shogiesaShogi training-data feed for NNUE engines — meta crate129MIT OR Apache-2.0Command line utilitiesGame engines cargo-mhgu-forgecargo subcommand for initializing and building MHGU forge plugins128MITDevelopment toolsGame engines axo-bridgeLua↔Rust bridge for Axo Framework: serializes Lua UI trees to Rust nodes, registers device APIs and event callbacks128MITGame enginesGUI mhgu-forgeRust API for writing forge plugins for MHGU127MITEmbedded developmentGame engines muharrirMuharrir — shared editor primitives for AGNOS creative applications127GPL-3.0-onlyGame enginesGUI prime-randomSeeded randomness — Mulberry32 RNG, Poisson disk, weighted choice126MITGame enginesMathematics chess-renderA configurable, embeddable chess GUI with UCI support and move validation.125MITGame enginesGUI egui-nonogramA nonogram (picross) puzzle game library for egui125MIT OR Apache-2.0Game enginesGUI shogiesa-cliCLI for shogiesa — Shogi training-data feed for NNUE engines121MIT OR Apache-2.0Command line utilitiesGame engines bevy_xray_parserParse Bevy source code to extract state hierarchies, plugin dependencies, and schedule configurations121MIT OR Apache-2.0Development toolsGame engines bevy-gymBevy ECS plugin for parallelised RL environment simulation121MIT OR Apache-2.0Game enginesScience bevy_boxdddBevy integration for the boxddd Rust bindings to Box3D120MIT OR Apache-2.0API bindingsGame engines dreamwell-nagaDreamwell GPU harness — Naga IR shader validation, layout verification, meshlet/Dreamlet tests120Apache-2.0CryptographyGame engines oxiphysics-softbodySoft body simulation for the OxiPhysics engine120Apache-2.0Game enginesScience soupruneA game framework designed specifically for Deltarune / Undertale fangames.118LGPL-3.0-or-laterGame developmentGame engines maat-engineGame session engine for MAAT — pipeline, session state, fixtures, spatial index, hot-reload registry.118MIT OR Apache-2.0Game developmentGame engines dreamwell-mediaDreamwell media pipeline — audio/video decode via FFmpeg, format conversion, streaming118Apache-2.0CryptographyGame engines realismA high-performance, production-ready scene management crate for Rust game engines118Apache-2.0Game developmentGame engines libmarathonA peer-to-peer game engine development kit with CRDT-based state synchronization118MITGame enginesNetwork programming oxiphysics-vehicleVehicle dynamics simulation for the OxiPhysics engine114Apache-2.0Game enginesScience signal-fish-serverA lightweight, in-memory WebSocket signaling server for peer-to-peer game networking110MITGame enginesNetwork programming openstranded-plugin-apiOpenStranded Plugin SDK — re-exports wasmcontract types + MockGameAPI106GPL-3.0-or-laterGame developmentGame engines aireA real-time audio engine for games and interactive applications.105MIT OR Apache-2.0Game enginesMultimedia::Audio gravita-physicsA modular 2D physics engine for real-time games and simulations105MITGame enginesSimulation axo-platformsPlatform backends for Axo Framework: desktop (winit), Android (JNI), iOS (UIKit), Web (WASM)104MITGame enginesGUI bevy_gameplay_tagA flexible gameplay tag system for Bevy, inspired by Unreal Engine's Gameplay Tags103MITGame developmentGame engines symtropy-bevy-corePermissively-licensed Bevy plugin for symtropy-physics N-dimensional physics. Generic over PhysicsCallback.103Apache-2.0 OR MITGame engines sanqi-coreCore rules and data structures for the Sanqi board game103MITGame engines egui-eventType-safe event system for egui applications, inspired by bevy's Events<T>102MIT OR Apache-2.0Game enginesGUI breezeA wrapper around Bevy for easier game development.100MITGame developmentGame engines mgbaSafe Rust wrapper around libmgba for GBA emulation96MIT AND MPL-2.0EmulatorsGame engines lumina-coreCore engine for Lumina Framework: wgpu rendering, Taffy layout, text (ab_glyph), window management, permissions, device APIs95MITGame enginesGUI bevy_slugtextA high-performance GPU vector text rendering plugin for Bevy.92MITGame enginesRendering lunar-3d3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting90MPL-2.0Game enginesGraphics igni_input_coreCore contracts for the IGNI Engine input system. Defines traits for raw input, processing layers, and mapping layers with zero…87MITAPI bindingsDevelopment tools prime-splinesSpline math — Bezier, Catmull-Rom, B-spline, slerp85MITGame enginesMathematics neurodoomDeterministic no_std Doom engine with semantic and depth perception buffers for AI85BSD-3-ClauseGame enginesNo standard library prime-colorColor math — Oklab, sRGB, HSL/HSV, palette generation84MITGame enginesMathematics prime-noiseNoise functions — Perlin, Simplex, FBM, Worley, curl83MITGame enginesMathematics prime-interpInterpolation — easing, lerp, smoothstep, smootherstep81MITGame enginesMathematics prime-signalSignal processing — smoothdamp, spring, low_pass, deadzone81MITGame enginesMathematics prime-sdfSigned distance functions — 2D and 3D primitives, CSG operations, domain transforms81MITGame enginesGraphics m2s2-mathA linear algebra library for game engines and renderers — vectors, matrices, and quaternions with multi-API projection support…81MITGame enginesMathematics jugar-webWASM browser integration for Jugar game engine - Zero JavaScript computation78MITGame enginesWebAssembly dreamwell-ufbxSafe Rust bindings to ufbx — FBX import for Dreamwell78Apache-2.0CryptographyGame engines reactionUniversal low-latency input handling for game engines78Apache-2.0Game developmentGame engines lumina-bridgeLua↔Rust bridge for Lumina Framework: serializes Lua UI trees to Rust nodes, registers device APIs and event callbacks76MITGame enginesGUI signal-fish-client-godotGodot WebSocket transport adapter for the Signal Fish client SDK75MITGame enginesNetwork programming sudoku-plussudoku-plus is a versatile Rust library designed for generating and solving various Sudoku structures, including Plane,…74MIT OR Apache-2.0AlgorithmsGame development jugar-yamlELI5 YAML-First declarative game creation for children ages 5-1274MITConfigurationGame engines dreamwell-intelligenceQuantumGPT (The Loom) — Quantum Information Pretrained Transformer. Density matrix attention with intrinsic thermodynamic loss,…73Apache-2.0CryptographyGame engines dreamwell-projectsDreamwell project templates — starter kits for QTTPS applications72Apache-2.0CryptographyGame engines weaver-coreWeaver core types — IDs, events, tags, math, errors for the Dreamwell scene weaving subsystem.71Apache-2.0CryptographyGame engines dreamwell-audioDreamwell audio backend — playback, mixing, spatial emitters70Apache-2.0CryptographyGame engines dreamwell-tesseractTesseract — unified quantum application container. Self-managing service orchestrator for LQTP, FQTP, Universe, QuantumCloud,…70Apache-2.0CryptographyGame engines diene-commonShared support utilities for the Diene game engine.70MIT OR Apache-2.0Game enginesGraphics diene-engine-renderer-apiRenderer abstraction traits and window-handle types for Diene.70MIT OR Apache-2.0Game enginesGraphics dreamwell-chronicleDuckDB Chronoshift historical warehouse — local OLAP session storage, rewind index, Parquet export69Apache-2.0CryptographyGame engines deepslateA high-performance Minecraft server proxy written in Rust.69MIT OR Apache-2.0Game enginesNetwork programming bevy_split_canvasA Bevy plugin to split the WASM canvas into multiple canvases.68MIT OR Apache-2.0Game enginesRendering bymsdfgen-ioPure-Rust I/O for the bymsdfgen msdf generator: font loading (ttf-parser), image output, shape descriptions, SVG import68MITGame enginesRendering::Graphics APIs prime-diffusionDiffusion systems — Gray-Scott reaction-diffusion, cellular automata67MITGame enginesMathematics devu_macroA fast, minimal, and ergonomic entity-component-system library66MIT OR Apache-2.0Data structuresGame engines bevy_config_fileA Bevy plugin for loading configuration from YAML, JSON, or RON files with environment variable overrides66MITConfigurationGame engines bulb-parserParser and interpreter for Bulb Script66MITCompilersGame engines prime-voronoiVoronoi / Delaunay — cellular noise, Lloyd relaxation65MITGame enginesMathematics ry-gfxRy Graphics Layer - SDL2 Backend + GPU Instancing + FSR 1.0 for Termux and low-end devices63MITGame enginesRendering::Rendering engine prime-oscOscillators — LFO shapes, ADSR envelope63MITGame enginesMathematics xre-engineApplication layer for xRenderEngine: game loop, time, input mapping, ECS (hecs), asset manager.62Apache-2.0Game developmentGame engines crafter-coreCore game logic for Crafter - a Minecraft-like 2D survival game engine62MITGame enginesGames prime-spatialSpatial queries — ray tests, AABB, frustum culling62MITGame enginesMathematics bevy_woffBevy plugin for loading .woff and .woff2 web fonts as assets62MIT OR Apache-2.0Game enginesGraphics ry-backendDual backend (raylib + SDL2) for game engines - Multiplatform with TTF, input, audio59MITAPI bindingsGame engines lumina-platformsPlatform backends for Lumina Framework: desktop (winit), Android (JNI), iOS (UIKit), Web (WASM)59MITGame enginesGUI bitsy-fileA parser for Bitsy game files58MITCompilersGame engines lazychessA fast, memory-efficient chess engine library for Rust58MITAlgorithmsGame engines steamid-utilsSimple parser to detect and translate SteamID64 / Steam32 / Steam3 formats57MITGame developmentGame engines goud-engineGoudEngine — build 2D and 3D games in Rust with zero FFI overhead57MITGame enginesGraphics necsAn ECS implementation, primarily serving as a learning project56MITData structuresGame engines starlibA 2D grid-based TUI game engine55GPL-2.0-or-laterCommand-line interfaceGame development bevy_dieselA generic ability engine framework for Bevy55MIT OR Apache-2.0Game developmentGame engines bevy_houBevy ↔ Houdini integration plugin54MITDevelopment toolsGame engines bevy_inventoryGeneric slot-based inventory with item stacking — pure Rust core with optional Bevy ECS integration.53MITGame developmentGame engines game-toolkitA 2D-first Rust game-jam toolkit - umbrella crate; use game_toolkit::prelude::* and go.53EUPL-1.2Game developmentGame engines lunar-atlastexture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)51MPL-2.0Game enginesGraphics bevy_meshoptSmall wrapper around the `meshopt` library for using with Bevy!50MIT OR Apache-2.0Game enginesGraphics bevy_behaviorGame-agnostic behavior tree engine for Bevy — composable nodes, cooldown tracking, and observation traits shared across…50MITGame developmentGame engines quick-noiseBlazingly fast SIMD procedural noise library for batch and uniform grid sampling. Works on stable Rust.50MIT OR Apache-2.0Game enginesMultimedia::Images xre-rsxRenderEngine facade crate: re-exports, prelude, and feature-flag coordination.49Apache-2.0Command-line interfaceGame engines lunar-pathfinding-rtrealtime per-query A* pathfinding for lunar — grid-based, opt-in crate49MPL-2.0Game enginesGraphics kiranKiran — AI-native game engine for AGNOS48GPL-3.0-onlyGame enginesRendering bevy_skillsSkill progression system — pure Rust core with optional Bevy ECS integration47MITGame developmentGame engines diene-engine-renderer-vulkanVulkan renderer backend for Diene.47MIT OR Apache-2.0Game enginesGraphics diene-engine-coreApplication lifecycle and window orchestration for Diene.47MIT OR Apache-2.0Game enginesGraphics openstranded-common-wasmcontractOpenStranded WASM contract types — shared between engine and plugin-api46GPL-3.0-or-laterGame developmentGame engines bevy_battleGeneric turn-based battle types — pure Rust core + optional Bevy ECS plugin (components, events, systems)46MITGame developmentGame engines ecsxEntity Component System eXtended46MITData structuresGame engines m2s2-geometryGeometric primitives and intersection queries (AABB, OBB, sphere, ray, plane, triangle) built on m2s2-math.46MITGame enginesMathematics nalimovZero-dependency Nalimov endgame tablebase prober — pure Rust, 3–6 pieces, thread-safe42MITAlgorithmsGame engines bevy_emojiColor emoji rendering for Bevy — bypasses swash's broken CBDT support by extracting bitmap glyphs directly via ttf-parser.41MIT OR Apache-2.0Game enginesGraphics quil-rustA simple, easy to use, glfw input abstraction to allow for rapid prototyping of glfw projects.40MITGame developmentGame engines physics-toy-sandboxRemixable physics playground - Rube Goldberg machine builder for Jugar39MITGame enginesSimulation ry-streamLAN streaming server with WebSocket + embedded web portal for the Ry-Dit game engine38MITGame enginesNetwork programming proof-engineA mathematical rendering engine for Rust. Every visual is the output of a mathematical function.37MITGame enginesGraphics switchbrew_bevyA crate to help port Bevy games to Nintendo Switch using emulators37MITGame developmentGame engines symtropy-bevyDrop-in Bevy plugin for Phi-coupled N-dimensional physics. Builds on the permissive symtropy-bevy-core plugin, adding…36AGPL-3.0-or-laterGame enginesSimulation bevy_gradient_backgroundBevy gradient background plugin36MIT OR Apache-2.0Game enginesGraphics vex-proxy-sdkPlugin SDK for the Vex Minecraft proxy36MIT OR Apache-2.0Game enginesNetwork programming lunar-inputinput subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)36MPL-2.0Game enginesGraphics lunar-2d2d transform propagation and systems for lunar35MPL-2.0Game enginesGraphics lunar-renderwgpu 2D renderer with sprite batching, text rendering, camera, layers, and custom render passes35MPL-2.0Game enginesGraphics symtropy-bevy-sceneOpinionated scene/camera/light scaffolding for Bevy applications. Eliminates the camera-light-clearcolor boilerplate every…34Apache-2.0 OR MITGame enginesRendering symtropy-devconsoleDrop-in Bevy dev console: bevy-inspector-egui's world inspector + a Symtropy-specific Phi/scene-control panel. Toggle with F1.34Apache-2.0 OR MITDevelopment toolsGame engines elicit_bevyElicitation-enabled Bevy ECS tools for code generation and game development34Apache-2.0 OR MITDevelopment toolsGame engines flash-evalexprA powerful arithmetic and boolean expression evaluator34AGPL-3.0-onlyGame enginesParsing tools lunar-macrosinternal proc-macro crate for lunar — wraps ECS derives so game crates depend only on lunar33MITGame enginesGraphics astrelis-profilingIn-engine custom profiler for the Astrelis engine33MITGame enginesGraphics tungsten-mc-compileMinecraft worldgen compiler - parses Minecraft data packs and compiles them to optimized Rust/CUDA code33MIT OR Apache-2.0CompilersGame engines diene-engine-runtimeRuntime application builder and renderer backend selection for Diene.33MIT OR Apache-2.0Game enginesGraphics openstranded-common-itemsOpenStranded item domain types: ItemDef, ItemGroup, Material, ItemStack33GPL-3.0-or-laterGame developmentGame engines lunar-render-3d3d wgpu renderer for lunar32MPL-2.0Game enginesGraphics vision_coreCore vision interfaces and capture/overlay helpers for the CortenForge stack.30Apache-2.0Computer visionGame engines zero-alloc-sudokuZero-allocation, sub-microsecond Sudoku solver with 9-bit bitboard constraint propagation and MRV backtracking.29MIT OR Apache-2.0AlgorithmsGame engines astrelis-platformBackend-neutral desktop platform API for Astrelis29MITGame enginesGraphics egui-numberlinkA Numberlink puzzle game library for egui27MIT OR Apache-2.0Game enginesGUI gravita-collectionsPre-built game objects for rapid prototyping with Gravita27MITGame engines astrelis-gpuBackend-neutral GPU resource, command, and surface API for Astrelis27MITGame enginesGraphics astrelis-paintBackend-independent paint paths, images, and display lists for Astrelis27MITGame enginesGraphics bevy_metalfxBevy plugin for Apple MetalFX upscaling and frame interpolation26MIT OR Apache-2.0Game enginesGraphics bluecsArchetype-based Entity-Component-System26MITData structuresGame engines timer_dataSerializer-independent data types for Bevy's Timer26MIT OR Apache-2.0EncodingGame engines o0Polymodal — coordination layer for the agent era. polymodal.live25MIT OR Apache-2.0Game enginesSimulation taikyokushogiTaikyoku Shogi engine — the largest known shogi variant (36x36 board, 804 pieces, 209 piece types)25MITGame enginesGames memkit-bevyBevy ECS integration for memkit24MPL-2.0Game developmentGame engines dreamwell-launcherDreamwell Launcher — bootstrapper and package manager for all Dreamwell products24Apache-2.0CryptographyGame engines narrative-engineA reusable library for procedural text generation in games24MITGame enginesText processing thot-pocketEye contact intelligence for AI avatars — the missing layer between seeing and connecting24MITGame enginesMultimedia tungsten-mcMinecraft worldgen runtime library with optimized implementations of density functions, noise generators, and utility functions24MIT OR Apache-2.0AlgorithmsGame engines astrelis-ui-coreRetained, headlessly testable UI core for Astrelis24MITGame enginesGraphics zmap-tauriA simulation-grade interactive map engine for Tauri desktop apps, animated objects, dynamic overlays, custom tooltips, and rich…23Apache-2.0Game enginesGUI rvneA high-performance visual novel engine written in Rust23MITGame engines makuDeterministic 2D danmaku pattern language and host engine23MITGame enginesSimulation dreamwell-loomThe Loom — CausalIntelligenceKernel. Quantum gradient field daemon with spectral annealing, QUG adjoint, φ-scaled convergence,…22Apache-2.0CryptographyGame engines weaver-dvrWeaver DVR — Dreamwell Virtual Rasterizer API, frame types, and metaphor bindings.22Apache-2.0CryptographyGame engines dreamwell-runtimeDreamwell Runtime — cross-platform GPU-accelerated game client21Apache-2.0CryptographyGame engines dreamwell-cliDreamwell CLI — dream command for project management21Apache-2.0CryptographyGame engines sim_coreBevy-based simulation runtime primitives (modes, config, plugins) for the CortenForge stack.21Apache-2.0Game enginesGraphics aluminiumvulkan-based graphics engine21MIT OR Apache-2.0Game enginesGraphics diesel_avian3dAvian3d spatial backend for bevy_diesel21MIT OR Apache-2.0Game developmentGame engines ed0oPolymodal — coordination layer for the agent era. polymodal.live20MIT OR Apache-2.0Game enginesSimulation polymodal-thinkPolymodal — coordination layer for the agent era. polymodal.live20MIT OR Apache-2.0Game enginesSimulation devuA fast, minimal, and ergonomic entity-component-system library20MIT OR Apache-2.0Data structuresGame engines dreamwell-modelsDreamwell quantum inference toy models — 10 experiments validating the density matrix as a differentiable computation with…20Apache-2.0CryptographyGame engines dreamwell-waymarkDreamwell Waymark v1.0.0 — official content pack templates for the Dreamwell engine20Apache-2.0CryptographyGame engines brett-coreThe core library of the brett-engine.20GPL-3.0-or-laterGame developmentGame engines nifki-jsMake your own computer games, or just mess about with everyone else's!20MITCompilersGame engines bevy_fast_outlineSimple 2D outline for Bevy focused on performance over features.20Apache-2.0 OR MITGame enginesGraphics bevy_npcProto-driven NPC definitions for Bevy games — compiles npcdb.proto into typed Rust structs with a searchable registry.20MITGame developmentGame engines astrelis-text-gpuGPU glyph rasterization and atlas caching for Astrelis text layouts20MITGame enginesGraphics tickworkTickwork — an incremental game framework in Rust/WASM. See tickwork-engine and tickwork-shell.20MIT OR Apache-2.0Game enginesWebAssembly tickwork-engineTickwork engine — headless incremental game simulation library (Rust/WASM). Resources, plugins, state machines, save system.20MIT OR Apache-2.0Game enginesWebAssembly tickwork-shellTickwork shell — shared UI rendering library for tickwork-based games (egui, localisation, themes).20MIT OR Apache-2.0Game enginesGUI dualsense-tools-bevyBevy integration for dualsense_tools20MITGame developmentGame engines openstranded-common-craftingOpenStranded crafting domain types: RecipeDef, RecipeRequirement, RecipeResult20GPL-3.0-or-laterGame developmentGame engines openstranded-common-objectsOpenStranded object domain types: ObjectDef, CollisionMode, SpawnDef, HarvestDef20GPL-3.0-or-laterGame developmentGame engines openstranded-common-survivalOpenStranded survival domain types: SurvivalParams, HealthSystem, ExhaustParams20GPL-3.0-or-laterGame developmentGame engines maku-render-touhouBackend-neutral Touhou-style render pack for the Maku engine20MITGame enginesRendering polymodalPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation morganPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation synch-canvasPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation polymodal-synchPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation polyversePolyverse — the shared room where humans and agents coordinate. polymodal.live19MIT OR Apache-2.0Game enginesSimulation symtropy-render-bridgeProject N-dimensional physics worlds into Bevy 3D rendering, with first-class 4D cross-section slicing (Miegakure-style). Bridge…19Apache-2.0 OR MITGame enginesRendering povPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation plugsPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation beingPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesSimulation shogiesa-stratifyAdapter mapping shogiesa PositionRecords onto stratifykit-core's generic feature/bucket/group concepts19MIT OR Apache-2.0Data structuresGame engines polynvimPolymodal — coordination layer for the agent era. polymodal.live19MIT OR Apache-2.0Game enginesText editors symtropy-net-corePermissively-licensed core types and traits for symtropy-net.19Apache-2.0 OR MITGame enginesScience dreamwell-matterDreamMatter benchmark — GPU physics materialization demo and profiler19Apache-2.0CryptographyGame engines sanqi-engineSearch and evaluation engine for the Sanqi board game19MITGame engines astrelis-appShared desktop and continuously updating application runtime for Astrelis19MITGame enginesGraphics astrelis-paint-gpuGPU renderer for Astrelis backend-independent display lists19MITGame enginesGraphics opengame-engineA lightweight, high-performance 2D game engine for WebAssembly19MITGame enginesWebAssembly openstranded-common-buildingOpenStranded building domain types: BuildingDef, BuildingGroup, BuildSpace19GPL-3.0-or-laterGame developmentGame engines dieneTop-level facade crate for the Diene game engine.18MIT OR Apache-2.0Game enginesGraphics symtropy-coreThe permissive Symtropy distribution: core Bevy physics bundle without AGPL dependencies.18Apache-2.0 OR MITGame engines reactor-vulkanZero-overhead Vulkan framework — control total, API de 1 línea18non-standardGame enginesRendering vision_runtimeBevy plugins for capture and inference runtime built on vision_core for the CortenForge stack.18Apache-2.0Computer visionGame engines sanqi-renderASCII and SVG rendering helpers for the Sanqi board game18MITGame enginesRendering plinthThe stable base your game stands on — an AI-first, code-first 3D game framework built on Bevy.18MIT OR Apache-2.0Game developmentGame engines astrelis-ui-widgetsReusable retained widget compositions for Astrelis18MITGame enginesGraphics forge-audioZero-allocation, lock-free audio architecture for real-time DSP, game engines, and WebAssembly17AGPL-3.0-or-laterGame enginesMultimedia::Audio lunar-enginepublic API facade: re-exports all types game code needs from engine sub-crates17MITGame enginesGraphics bevy_mapdbProto-driven map definitions for Bevy games — compiles mapdb.proto into typed Rust structs with a searchable registry.17MITGame developmentGame engines opengame-cliCLI tool for OpenGame Engine17MITCommand line utilitiesGame engines astrelis-gpu-wgpuWgpu backend for the Astrelis GPU API17MITGame enginesGraphics lunar-pathfinding-preprecomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal17MPL-2.0Game enginesGraphics