CATEGORY

Game engines 1,226 crates

Data as of 2026-07-25 (crates.io database dump, timestamp 2026-07-25T02:00:36Z). Source: crates.io · db-dump.tar.gz · methodology & corrections.

astrelis-compositorOrdered UI and scene pass composition for Astrelis17MITGame enginesGraphics bevy_boxddBevy integration for the boxdd Rust bindings to Box2D17MIT OR Apache-2.0API bindingsGame engines bevy_uuidA Bevy plugin for adding UUID components!17MIT OR Apache-2.0Game developmentGame engines openstranded-common-unitsOpenStranded unit domain types: UnitDef, UnitAnimations, LootEntry, AnimFrame17GPL-3.0-or-laterGame developmentGame engines byte-engineA composable Rust game engine focused on graphics, input, audio, physics, and retained UI.17MITGame enginesGraphics astrelis-platform-winitWinit desktop backend for Astrelis16MITGame enginesGraphics astrelis-render-2dSprite and tilemap scene rendering for Astrelis16MITGame enginesGraphics astrelis-render-3dLit mesh scene rendering for Astrelis16MITGame enginesGraphics astrelis-ui-dockingSerializable editor docking workspaces for Astrelis16MITGame enginesGraphics astrelis-ui-hostCross-platform retained UI, surface, and compositor window hosting for Astrelis16MITGame enginesGraphics bevy_itemsProto-driven item definitions for Bevy games — compiles itemdb.proto into typed Rust structs with a searchable registry.16MITGame developmentGame engines maku-webWebAssembly host bindings for Maku and its Touhou render pack16MITGame enginesWebAssembly astrelis-platform-testDeterministic scripted platform backend for Astrelis15MITGame enginesGraphics vyxen-rendererRenders the game for the Vyxen library15MIT OR Apache-2.0Game developmentGame engines vyxen-inputMany input events and types to do with the Vyxen library15MIT OR Apache-2.0Game developmentGame engines astrelis-ui-testingDeterministic semantic, inspection, and display-list UI testing for Astrelis15MITGame enginesGraphics bevy_questsProto-driven quest definitions for Bevy games — compiles questdb.proto into typed Rust structs with a searchable registry.15MITGame developmentGame engines openstranded-commonOpenStranded meta-crate: re-exports all openstranded-common-* domain types15GPL-3.0-or-laterGame developmentGame engines bevy_kbve_netShared lightyear protocol for KBVE multiplayer — replicated components, inputs, channels15MITGame developmentGame engines bevy_spellsProto-driven spell definitions for Bevy games — compiles spelldb.proto into typed Rust structs with a searchable registry.15MITGame developmentGame engines vyxen-geometryShapes and geometry types for the Vyxen library14MIT OR Apache-2.0Game developmentGame engines vyxen-physics2dPhysics types for the Vyxen library in 2d development14MIT OR Apache-2.0Game developmentGame engines openstranded-common-helpersOpenStranded shared helper functions for .inf field parsing14GPL-3.0-or-laterGame developmentGame engines vyxen-mathMath types for the Vyxen library14MIT OR Apache-2.0Game developmentGame engines vyxen-coreMany generic types to assist development with the Vyxen library13MIT OR Apache-2.0Game developmentGame engines vyxenA Godot-style game engine library written in Rust.10MIT OR Apache-2.0Game developmentGame engines